For this reason I’ve dedicated all my time and effort to build this thourough course about game character rigging in maya. Learning 3D rigging can be very confusing and time-consuming when doing it by yourself, add to that optimizing your characeter rigs to be used inside game engines. Whether for your own games or for other peoples projects. This course is your track to building amazing attractive game character rigs that will stand up as professional work. No 3d animation or rigging skills required. Optimizing our Game character rig for game production Setup proper hierarchies for animation controlsĪdding more flexibility and features to a facial rig Learn all the tools and techniques that will improve skin deformationsĮstablishing animation controls that will allow the character to be animated How to deform our game character using skinning Skinning our 3d character and each tool that will help in improving skin deformations Organizing our 3d scene for best performance Understand the difference between IK and FK systems Learn about joints an how to use them to Build a robust character’s skeleton ready to be animated in any game engine Optimize and prepare your model to be riggred for games Ready to start making your Own Chacarcter Animations for Games? Title: Udemy – Game Character Rigging for Beginners in Maya
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